OLPC (One Laptop Per Child) XOXO Laptop
Launched in 2005, One Laptop per Child is a global initiative that aims to change the future for two billion of the world’s poorest children, who have little or no access to formal education. By providing kids with networked computers, OLPC aims to put the tools of learning directly into the hands of the next generation. This complex undertaking involves coordinating with dozens of world governments and non-governmental organizations as well as developing new paradigms for laptop computers.
The first-generation XO laptop, designed by Yves Béhar, costs $200 and is being used by two million children around the world. The XOXO, also designed by Béhar, was announced in 2008 and is slated for release in 2010. In place of the fixed keyboard/ screen combination that has dominated portable computers since the late 1970s, the XOXO consists of two touch screens. These twin surfaces allow the user to fluidly transform the object’s function. In laptop mode, one screen becomes a keyboard while the other is a display area. In book mode, the double screens face each other like the pages of a book. In tablet mode, the screens lie flat to become a single surface for collaborative learning. The laptop is built to withstand harsh weather and rough treatment in areas where many kids have no access to schools, desks, or books.
The OLPC concept dates back to the 1960s, when computer scientist Seymour Papert predicted that computers would become a powerful learning tool for kids. He believed that children in poor, rural communities would be as eager and able to embrace digital tools as kids in prosperous areas, and he proved it with on-the-ground experiments in the 1980s. The idea of using computers to help kids “learn how to learn” became a driving principle at the MIT Media Lab, founded in 1985. OLPC is the brainchild of Nicholas Negroponte, founder and chairman emeritus of the Media Lab. The ultimate goal of OLPC is not to distribute any particular laptop, but to give kids direct access to networked computing.Location: united states